
Procedurally generated maps
By Joost Valentijn source code: https://gitlab.fdmci.hva.nl/valentj3/gamelab For this assignment I tried procedurally generating StarCraft II…

Educational Math game
Educational Math game By Isabelle Kok Finally, you can begin your chosen study program. The…

3D PCG Garden Maze + Mansion Layout
By Mohammad Al Hadiansyah Suwandhy Introduction During the first month of Gameplay Engineering, we have…

Ways of making a procedural planet
For my R&D Project I was torn between an Ant colony and Procedural planets, going…

Level generation system for a topdown 2D game
By Floris Kuiper Table of contents– Introduction– The aim– The process – Algorithms? – UI…

The impact of audio on video game prototypes
A brief exploration of audio affecting player experience and ways for developers to influence this…

Procedural Environment
Introduction Hi, my name is Chris Huider. I’m a 19-year-old student at the Amsterdam University…

State-Based Companion Unity
Made by Bart Kristel Table of content 1 Introduction 1.1 Inspiration 1.2 Scope 1.3 Goals…

Procedural environment – The Backrooms
By Jordy Wolf [Whitespace] Table of contents The plan For the RnD I want to…
Procedurally generated upgrade system for rogue-likes by Max Pera
Table of Contents 1 Introduction 1.1 Motivation The motivation for this research is that i…