Creating Audiovisual Experiences in Unity

By Jonah Hoekstra Table of contents 1. Introduction Motivation Recently, I had the opportunity to…

GPU based particle system

by Eele Roet The goal of this research and development project is to create a…

Mobile game optimization in Unity

Preface Optimizing Unity demos for mobile devices is crucial to ensure the best possible user…

Unreal Engine 4 material baking plugin

By Erik Vogelzang Table of contents Introduction Motivation The problem The solution Optimizations for Android…

User Generated Content

Introduction For my R&D I wanted to focus on procedurally generated content (PCG). But I…

Bullet Simulation

Content:1. The main goal2. Physics behind the prototype3. Vertex copying4. Vertex pushing5. Forces on the…

Vehicle crash damage and mesh deformation

Author: Finn Hoogerwerf Table of contents: Introduction: For my Research & Development assignment I was…

Inverse Kinematics – FABRIK

Patrick Yelkenci Introduction I first came across procedural animations on youtube while watching game development…

City generation

By Jelmar Riedeman Table of contents 1. Introduction My goal for the R&D project is…