Card Shaders

by Justin Witte For my R&D project, I wanted to create multiple shaders suitable for…

Analog Horror Shaders

Written by: Lara Doorenspleet Table of contents 1. Introduction I’ve always enjoyed horror games. Everyone…

Season system with interactive snow shader

By: Leon Lauran Vast open landscapes with small details in videogames have always fascinated me.…

Fractals: Mandelbulb

Fractals: Mandelbulb By Niels Duivenvoorden This article is about the progress made researching fractals, in…

Floating objects

By Tein Schoemaker Intro One of the assignments we got this year for the Gameplay…

An Improved(?) Tile Inventory System

By Jaime Ramón Carbó Sánchez Table of Contents Introduction Managing your inventory in a game…

Setting up a dedicated server for a Unity Game

Table of contents: 1. Introduction This blogpost explains how to set up a network framework…

PCG Top-Down RPG

By Willem den Dikken 1. Contents 3. Introduction For my R&D project I wanted to…

Procedurally Generated Dungeon

By Boyd van Nobelen Introduction Inspiration The dungeons from Enter the Gungeon and the Binding…

World Generation for Top-Down Survival Games

Table of Content 1. Introduction 1.1 Inspiration For forever I’ve had a great liking for…