Category: Performance
World Generation for Top-Down Survival Games
Table of Content 1. Introduction 1.1 Inspiration For forever I’ve had a great liking for…
GPU based particle system
by Eele Roet The goal of this research and development project is to create a…
Mobile game optimization in Unity
Preface Optimizing Unity demos for mobile devices is crucial to ensure the best possible user…
Unreal Engine 4 material baking plugin
By Erik Vogelzang Table of contents Introduction Motivation The problem The solution Optimizations for Android…
