Tag: 3d
World Generation for Top-Down Survival Games
Table of Content 1. Introduction 1.1 Inspiration For forever I’ve had a great liking for…
Creating Audiovisual Experiences in Unity
By Jonah Hoekstra Table of contents 1. Introduction Motivation Recently, I had the opportunity to…
User Generated Content
Introduction For my R&D I wanted to focus on procedurally generated content (PCG). But I…
