Unreal Engine 4 material baking plugin

By Erik Vogelzang Table of contents Introduction Motivation The problem The solution Optimizations for Android…

User Generated Content

Introduction For my R&D I wanted to focus on procedurally generated content (PCG). But I…

Bullet Simulation

Content:1. The main goal2. Physics behind the prototype3. Vertex copying4. Vertex pushing5. Forces on the…

Vehicle crash damage and mesh deformation

Author: Finn Hoogerwerf Table of contents: Introduction: For my Research & Development assignment I was…

Inverse Kinematics – FABRIK

Patrick Yelkenci Introduction I first came across procedural animations on youtube while watching game development…

City generation

By Jelmar Riedeman Table of contents 1. Introduction My goal for the R&D project is…