Ways of making a procedural planet

For my R&D Project I was torn between an Ant colony and Procedural planets, going…

The impact of audio on video game prototypes

A brief exploration of audio affecting player experience and ways for developers to influence this…

Procedural Environment

Introduction Hi, my name is Chris Huider. I’m a 19-year-old student at the Amsterdam University…

State-Based Companion Unity

Made by Bart Kristel Table of content 1 Introduction  1.1 Inspiration  1.2 Scope  1.3 Goals…

Procedural environment – The Backrooms

By Jordy Wolf [Whitespace] Table of contents The plan For the RnD I want to…

Procedurally generated upgrade system for rogue-likes by Max Pera

Table of Contents 1 Introduction 1.1 Motivation The motivation for this research is that i…

Analog Horror Shaders

Written by: Lara Doorenspleet Table of contents 1. Introduction I’ve always enjoyed horror games. Everyone…

Fractals: Mandelbulb

Fractals: Mandelbulb By Niels Duivenvoorden This article is about the progress made researching fractals, in…

World Generation for Top-Down Survival Games

Table of Content 1. Introduction 1.1 Inspiration For forever I’ve had a great liking for…

Creating Audiovisual Experiences in Unity

By Jonah Hoekstra Table of contents 1. Introduction Motivation Recently, I had the opportunity to…