Procedurally generated maps

By Joost Valentijn source code: https://gitlab.fdmci.hva.nl/valentj3/gamelab For this assignment I tried procedurally generating StarCraft II…

Educational Math game

Educational Math game By Isabelle Kok Finally, you can begin your chosen study program. The…

3D PCG Garden Maze + Mansion Layout

By Mohammad Al Hadiansyah Suwandhy Introduction During the first month of Gameplay Engineering, we have…

Ways of making a procedural planet

For my R&D Project I was torn between an Ant colony and Procedural planets, going…

The impact of audio on video game prototypes

A brief exploration of audio affecting player experience and ways for developers to influence this…

State-Based Companion Unity

Made by Bart Kristel Table of content 1 Introduction  1.1 Inspiration  1.2 Scope  1.3 Goals…

Procedurally generated upgrade system for rogue-likes by Max Pera

Table of Contents 1 Introduction 1.1 Motivation The motivation for this research is that i…

An Improved(?) Tile Inventory System

By Jaime Ramón Carbó Sánchez Table of Contents Introduction Managing your inventory in a game…

PCG Top-Down RPG

By Willem den Dikken 1. Contents 3. Introduction For my R&D project I wanted to…

Creating Audiovisual Experiences in Unity

By Jonah Hoekstra Table of contents 1. Introduction Motivation Recently, I had the opportunity to…