Category: Uncategorized
Procedurally generated maps
By Joost Valentijn source code: https://gitlab.fdmci.hva.nl/valentj3/gamelab For this assignment I tried procedurally generating StarCraft II…
Educational Math game
Educational Math game By Isabelle Kok Finally, you can begin your chosen study program. The…
3D PCG Garden Maze + Mansion Layout
By Mohammad Al Hadiansyah Suwandhy Introduction During the first month of Gameplay Engineering, we have…
Ways of making a procedural planet
For my R&D Project I was torn between an Ant colony and Procedural planets, going…
The impact of audio on video game prototypes
A brief exploration of audio affecting player experience and ways for developers to influence this…
State-Based Companion Unity
Made by Bart Kristel Table of content 1 Introduction 1.1 Inspiration 1.2 Scope 1.3 Goals…
Procedurally generated upgrade system for rogue-likes by Max Pera
Table of Contents 1 Introduction 1.1 Motivation The motivation for this research is that i…
An Improved(?) Tile Inventory System
By Jaime Ramón Carbó Sánchez Table of Contents Introduction Managing your inventory in a game…
Creating Audiovisual Experiences in Unity
By Jonah Hoekstra Table of contents 1. Introduction Motivation Recently, I had the opportunity to…
